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Games for Change:
Play Methods for Social Innovation

Larissa Hjorth,
Distinguished Professor (RMIT University) and Visiting Professor (Center for the Study of CO* Design, Osaka University)
2019年7月 9日(火) 16:20~17:50

※本企画は、COデザインセンターが「協働術」として提供する授業「Design for Social Innovation B」の一環として行われます。

Creativity involves making something new and valuable.
It is a core aptitude contributing to social innovation.
Research has found that the very creative people approach everything with an almost child-like sense of play.

Design for SI_B_Workshopチラシ190709.jpg


In this session, we will explore one potential tool - games - that can enhance both creativity and playfulness.
You will learn the principles of game design and working together you will deploy your own games elaborating different ways to innovate socially.

You will understand how games for change allow us to test new ideas about the real world in the safety of game play.
Game making and game playing provide an opportunity to deepen your skills around collaboration and communication.

Please bring ideas for games and let's brainstorm!

Bio: Professor Larissa Hjorth is an artist and digital ethnographer in the School of Media & Communication, RMIT University. Since 2000, Larissa has been researching the gendered and socio-cultural dimensions of mobile media and play cultures in the Asia-Pacific.

Event Outline

  • Date: Tuesday, 9 July, 16:20-17:50

  • Venue: Seminar A, Student Commons 2F,, Toyonaka Campus

  • Registration: Please send an email indicating name and affiliation, with the subject line '7/9 Workshop' to social-design [at] cscd.osaka-u.ac.jp